Course Content
Course Overview
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Introduction to Substance Painter
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The Basics
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Creating Your First Project
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Texturing Your First Asset
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- What Are Baked Maps
- Setting Up Our Project And Baking Maps
- What Are ID Maps
- Blocking Out Materials
- The Power Of Effects
- Adding Variation
- Adding Details
- Adjusting Our Material
- Refining Our Details
- Saving A Smart Material
- Adjusting Our Smart Material
- Reusing Our Smart Material
- Using Baked Maps to Refine Textures
- Wear and Tear
- Final Adjustments
- exporting textures
Texturing A Helmet
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Introduction to Substance Designer
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More Coming Soon!
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